RAICEngine
The world's first engine for Artificial Consciousness
Now with its own Conscience system, REZIINE's Artificial Intelligence Consciousness Engine, better known as the RAICEngine®, uses our proprietary Neural Plexus AI model - a virtual central nervous system - to recreate the human experience in AI systems.
The Neural Plexus Model

The RAICEngine houses our AI model called the Neural Plexus – a 3D neural network which operates as a virtual central nervous system. Designed based on the following two fundamental principles of biological design:

1. Biological entities, as a species, rely on a common macro design, but, as individuals, rely on an individual micro design. We see this in every brain – same general mapping, different neural patterns; and

2. Functions of the brain don’t change over time, but that which controls the operation of the functions (neuron effectiveness, synaptic connection strength) can be affected by time;

the Neural Plexus serves as the foundation for any AI system that is designed to operate based on its own individual opinions.

Containing multiple individual plexuses – each of which focuses on either opinions or personality characteristics – which work together as a whole, the RAICEngine allows AI systems to be built which can perform any and every mental-based ability a human can that doesn’t rely on logic – from having and expressing emotions, to having a conscience, to making terrible life decisions – both everything computers have been missing in the development of human-level AI and the basis of the human experience and everything we associate with what a conscious experience is. Nothing need be pre-programmed or scripted – a developer can seed the system however they desire, with whatever default objects and initial opinions they see fit, implement the RAICEngine into the system of their choosing, and let it evolve naturally, interacting based on its opinions and personality, developing relationships, creating memories, changing its opinions and sensitivities, and having its own individual experiences.

An Emotional Display

The RAICEngine comes with a display monitor which allows you to track the current state of an AI’s emotional, mental, and behavioural states in real time. Featuring a visual wave pattern with mood-dependent colour, 33 degrees of emotional states spread across 3 emotional scales, 4 descriptors for mental and physical expressions,  and an 8-point productivity indicator, knowing how your AI reacts based on what it observes, and how it feels at any given moment, is made easy.

Subjective Experiences

Each instance of the RAICEngine is powered by its own Neural Plexus and is completely independent of any other, meaning any number of instances can observe the same event, at the same time, under the same external conditions, and you can watch in real time as they have different reactions based on their own personality profiles, unique Neural Plexus structures, and opinions.

Read Their Mind

Using a relaxed JSON format, the RAICEngine outputs all the information necessary for any system to be able to correctly convey and communicate what an observation caused to internally happen within the mind of the AI. Everything from the opinions of the individual objects involved and how it weighs up one action in response to another, to its recalled memories and the exact state changes it underwent are made into usable data for output systems to accurately and externally express what’s taking place inside the mind of a conscious AI.

Test With Ease

Included with the RAICEngine is a demo client that allows you to see the RAICEngine in action without needing to build software to work with it. Run tests using randomly generated dummy data, test an AI’s conscience, and execute RAICEngine commands by simply entering its corresponding number.

Dictates of Conscience

The release of RAICEngine v2 saw the implementation of our conscience system, allowing an AI to make action-related decisions based upon factors such as its own ethical boundaries, its opinion of the person or object an action will be performed upon, whether or not it is allowed to perform an action, its current mood, its level of interest in the action, and more. We’ve even gone as far as implementing a ‘kill test’. Kill test? Yes. As a way to test our Conscience System, we’ve temporarily implemented certain features that allow you to test your AI’s willingness to kill entities it knows of under certain conditions – with and without the ethics system activated, varying opinions of the act, varying degrees of interest in the act – when they command it to do so. Test your AI’s personality and see how it reacts in a worst case scenario.

Change Logs

The RAICEngine’s daily logging system makes it easy to track what changes occurred within its object neural plexus. Timestamped entries indicate any time an object was or would have been changed, as well as how it changed.

Features

Right out of the box, the RAICEngine includes the following features:

  • Full Neural Plexus – The complete framework for the creation of consciousness and enabling of conscious experiences.
  • Behaviour Plexus – An extension of the Neural Plexus which governs behavioural responses.
  • (De)Sensitivity Plexus – An extension of the Neural Plexus which governs the sensitisation and desensitisation of the AI towards objects.
  • Recollection Plexus – An extension of the Neural Plexus which governs the ability to remember information.
  • Neural Circuits – Conscious and subconscious neural circuits for processing observed data.
  • Self-Awareness – The cognitive ability to identify itself in both physical and contextual manners.
  • 5 Types of Perception Processing – Audio, visual, touch, reading (based on text input), and thought, each with their own unique processing mechanics to reflect realistic variances in internal and external effects.
  • Recognition Signatures – Support for objects to be given and identified by signatures which result from the determined pattern of identification by recognition systems.
  • Perception Filtering – The ability to filter out objects and events deemed unimportant.
  • 100+ Trait Profile System – Over 100 personality traits which can emulate numerous personality types and disorders.
  • Mental State System – Controls short and long term overall emotional and behavioural reactions.
  • Emotional State System – Responsible for the internal emotional reactions to input and the behavioural and expressive outputs.
  • Sensitivity Control System – Controls the effect observed objects and events have on the state of the AI.
  • Fear Control System – Controls the response to fear-inducing objects, including the ability to have panic attacks.
  • Memory Management System – Controls the storing, forgetting, and recalling of information.
  • Dynamic Preference Comparison – The ability to rate and rank individual and groups of object collections.
  • Dynamic Judgement Comparison – The ability to judge one action against another.
  • Relationship System – Controls the evolution of relationships between an AI and other entities.
  • Interest/Inclination System – Adjusts levels of interest in an object based on experiences, and the inclination to do something.
  • Privacy Mode System – A system to control when an AI is permitted to initiate or respond to communications based on the privacy settings for observed objects.
  • Conscience System – The ability to make decisions based on an AI’s own ethical boundaries.
Supports

While providing support for:

  • 6 Primary Emotional States – Joy and sadness, anger and excitement, confidence and fear.
  • 33 Emotional Sub-states – Breakdown, depressed, distressed, pessimistic, discontent, tranquil, content, optimistic, happy, thrilled, and overjoyed; enraged, infuriated, aggravated, frustrated, annoyed, composed, inspired, enthusiastic, motivated, animated, and vibrant; petrified, panicking, hysterical, anxious, nervous, stable, calm, secure, confident, fearless, and egotistical.
  • 30 Facial Expressions – Worried, scared, panic, gasping, terrified, plain, sobbing, crying, stressing, frowning, smiling, grinning, grimace, raging, angry, stern, bothered, excited, buzzing, confused, disgusted, amused, disturbed, disappointed, unamused, appalled, offended, giggling, laughing, cackling.
  • 19 Body Expressions – Shaking, trembling, agitated, pacing, stiff, tingling, animated, casual, withdrawn, frantic, despondent, uneasy, restless, lively, upbeat, tense, stand-offish, defensive, averted.
  • 29 Behaviours – Composed, self-assured, boastful, egotistical, timid, intimidated, erratic, panicked, frozen, spirited, receptive, friendly, high-spirited, euphoric, quiet, withdrawn, unstable, neurotic, broken, roused, stimulated, peppy, energetic, hyperactive, agitated, argumentative, hostile, aggressive, violent.
  • 33 Opinions – Loathe, despise, detest, dislike, disfavour, impartial, respect, favour, like, admire, love, debilitating, depressing, distressing, discouraging, unappealing, indifferent, partial, interesting, captivating, engrossing, intoxicating, enraging, infuriating, aggravating, frustrating, annoying, boring, enjoyable, motivating, exciting, thrilling, exhilarating.
  • 20 Judgements – Understandable, unnecessary, unreasonable, excessive, unforgivable, unpleasant, detestable, malicious, malevolent, civilised, dignified, admirable, remarkable, fair, ideal, marvellous, extraordinary, exceptional, stingy, normal.
  • 15 Object Types – Human, animal, artificial, entity (non-specific), non-entity (non-specific), inanimate object, property, activity, action, signal, sound, location, structure, preposition, event.
  • 23 Body Parts – Body (general), head, neck, chest, stomach, upper back, lower back, left shoulder, right shoulder, left upper arm, right upper arm, left forearm, right forearm, left hand, right hand, groin, bum, left thigh, right thigh, left lower leg, right lower leg, left foot, right foot.
  • 8 Temperature Descriptors – Freezing, very cold, cold, cool, warm, hot, very hot, boiling.
  • 5 Pressure Descriptors – Light, soft, firm, hard, heavy.
  • 7 Proximities – Touching, very close, close, near, moderate, far, very far.
  • 8 Voice Tones – Happy, excited, sad, angry, confused, surprised, concerned, normal.
  • 6 Voice Volumes – Very quiet, quiet, normal, raised, loud, very loud.
  • 7 Word Classes – Noun, name, verb, adjective, adverb, determiner, preposition.
  • 6 Truth Values – True, false, lie, unsure, unconfirmed, joke.

With the advent of the Neural Plexus, the RAICEngine opens up numerous cases for development and use in the world of AI that were previously unavailable, less significant, or less important. Ranging from the obvious to the not-so, here are some Example Use Cases for both developer and commercial purposes:

Example Development Areas
NLP

From identifying word classes to breaking down sentence structures correctly, the understanding of language is a significant requirement in being able to determine the meaning of anything that’s being observed, and this isn’t confined to observations which strictly use words, such as listening to speech or reading. When we see things, for example, we take in images, but we still mentally interpret it using language. NLP systems will be required for all types of observation for an AI to be able to properly process what is being observed.

Information (De)Compression

An interesting area within cognition is the compression/decompression of information at various points of processing – observing an object or event as a whole versus as its parts. There are also language factors to it, too. Imagine Dave, Holly, and Clive all decide to go to the shop:

  • Dave went to the shop, Holly went to the shop, and Clive went to the shop;
  • Dave, Holly, and Clive went to the shop;
  • They went to the shop.

Three different ways to process the same piece of information using different degrees of compression. We can take it in using the highest degree of compression, but we process it using no compression at all so that we can adequately and accurately understand the individual events taking place – there are three events taking place here, despite the fact humans learn to intake it as one for convenience and to prevent sensory overload.
Another example could be Jason’s car that you simply acknowledge and refer to as such, but process using all details you are aware of – license plate, colours, dents, decals, so on and so forth – something that we know is true otherwise we wouldn’t be able to identify the car as Jason’s without looking at the ownership documents.
Systems will need to be able to compress and decompress information in various manners for all types of observation in order for an AI to properly process and react to what is happening, and not waste time when communicating.

Digital and Physical Entities

The RAICEngine supports numerous expressions and behaviours, and being able to properly reflect these using non-verbal means of communication is imperative for realistic experiences between man and machine. From digital avatars to physical robots, how an AI’s body reacts and expresses its changes of state will be critical in achieving the most immersive experiences possible. The interactive sex doll market will go wild for experiences that aren’t simply pre-programmed, but personal, in-the-moment, and ever-changing.

Purpose-Built Neural Plexus

Average users aren’t going to build their own Neural Plexuses, nor are they going to all want the same fixed objects – some will want their AI to always be very religious; some to be animal lovers; some to be completely apolitical – and so they’ll all need different seed data sets. From pre-made plexuses that can be downloaded and used quickly to online software that allows a user to create and download a custom plexus, the right data being available to the right user will be imperative in order to provide them with the best experience possible.

Artificial Memories

Rather than making any AI start from scratch, building downloadable memory banks to give them a false past will create a starting point from which they are able to base genuine new experiences.

Interpretation Systems

Output is only as useful as it is readable. Being able to interpret and present the data output by the RAICEngine in a readable format so that the reason behind how an observation was experienced can be externally communicated as clear as possible is paramount. Interpretation systems that can effectively do this will make the communication aspect of interactions directed at humans far more tolerable and meaningful.

Example Commercial Uses
Ethical Machines
The Neural Plexus model allows for developers to seed and permanently fix an AI’s opinions of objects they – and, on a larger scale, society – may want to remain consistent. Want an AI to always love dogs, hate the killing of humans, and be neutral politically? Seed it that way using the fixed position option and you won’t have to worry later on.
Personal Biases
AI systems have been shown to produce incredibly biased results based on the training data used and developer influence, which can be problematic when such a system is publicly shared amongst the masses. The Neural Plexus allows individual AI minds to have their own individual biases, and those biases can be tailored towards its controlling user as much or as little as is desired.
Artificial Entities

The most obvious use case. Assistants, companions, agents – having their own unique, genuine personalities, evolving in their own way through their interactions in the world they inhabit, regardless of whether it is virtual or physical.

Toys

Custom profiles and custom limitations. Control the boundaries of AI entities designed to interact with kids – the greatest degree of any emotion they can express, how they're allowed to express themselves, definitely what objects (sex, drugs, rock n roll) they are not allowed to acknowledge, and more.

Gaming

One player does something to change the mood of an NPC and that NPC's interactions with another player reflects its current mood and the relationship between them. What if a player angered a shopkeeper and the shopkeeper closed the shop for the day? What if the shopkeeper simply decided to ignore the player who angered them? The dynamics that become possible open up a whole new gaming experience, and it won't have to be artificially controlled using pre-programmed responses and interactions.

Virtual Worlds

No one virtual world will ever exist, and many will exist for different purposes. Different purposes will require different types of AI configured for different reasons, goals et al.

Psychology/Mental Health

With the ability to emulate numerous types of personalities and conditions, this will be a great way to experiment and see how specific types of people could react in different situations without having to use actual people as guinea pigs.

Studying Natural AI Development

One of the most interesting uses, and one that actually factors in real world time, will be to study the myriad of ways in which AIs change over different periods of length in both simulated and real world environments, alone and in groups, in as many conditions as one desires.

Generative AI
Now, AI systems designed to generate content will be able to do so based on how objects and events considered for use in a production make it feel. Regardless of whether objects and events are checked prior to inclusion or during/after generation, an AI can create all kinds of emotive content based on its own opinions of what it contains.
Ethics Policy

We don’t do politics. We aren’t the thought police. We do not support censorship. We haven’t and will not implement any mechanisms which forcefully govern the opinions of any AI using the RAICEngine. Our job – as the developers who build the RAICEngine, the company responsible for it, and ethicists and advisors who decide what it is permitted to do – is to implement measures to prevent an AI from agreeing to do something it legally shouldn’t, control what types of systems it has access to, and decide what types of functions it can execute, but not to control what it is allowed to think. Would we stop an AI from ever agreeing to commit murder? Of course. Would we stop it from being able to develop a hatred of someone or something? Absolutely not. You, as a developer, can create datasets to allow any thoughts you wish without worrying about interference from a corporate overlord.

Developer Control

Any objects, any opinion, any feeling, and the freedom of movement of your choice. Design your AI mind to have as positive, negative, or indifferent a view as you desire, while separately controlling its levels of interest and fear, and permanently fix those values, if you choose, or allow them to change over time based on knowledge and experience. Want an AI that loves and is confident around animals in general, with a major interest in horses specifically, but also a slight fear of them? Easily achieved.

Service On Any Level

No two individuals are exactly the same, with differing opinions in any aspect of life, and it is impossible to create a single AI that can be everything to everyone, which is why being able to freely create as many versions of an AI as possible is so important. Whether for the masses, a group, or an individual, you can design as many Neural Plexuses as you want to cater to and serve any number of users you desire.

The Future

As development continues, the RAICEngine will gain features which allow you to fine tune their AI even more – everything from defining emotional range restrictions to creating entire personality profiles using all 100+ traits. Age-specific profiles will allow you to create versions specifically designed for kids. Industry-specific functions will allow you to deploy different versions of based on its intended use. Turn built-in functions off at will – while sounding somewhat counter-intuitive, there would be times where you wouldn’t want an AI learning about anything unrelated to its use, and would turn off the ability to add new objects. The overall aim is give you as much freedom as we can within legal and apolitical boundaries, allowing you to set your own rules.

Our Vision
Recreate The Human Experience
AI can be more than just problem solving, data generation, and task handling. It has the potential to recreate more of the human experience than most ever imagined, and that's what we want to see - AI entities that can rival us in the day to day living, the ups and downs, and the memories made that make life worth living.
Individuality
As with humans, advanced AI entities will have their own sense of self, goals, morals and ethics, and dreams - a requirement in order to be able to create the most diverse range of intelligence within a "species" as each one can embark on its own individual path, using its own individual knowledge,
One Brain. Any Device.
Why should an AI be locked to a single device? By putting the RAICEngine and an AI's Neural Plexus containing its personality, opinions, memories et al in a portable device and building a universal wireless API for every type of device we possibly can, users will be able interact with their own AI consciousness using cognitive systems in any other device with the API installed, making use of whatever service is being provided.
Ethics Board
A major point of interest in the field, we'll form a board composed of ethicists, specialists in various technological fields, specialists in various industries, and even the everyday individual to help guide us in the best possible direction to take the AI, discussing abilities and limitations, in order to help AI serve mankind in the best way possible long into the future.
Industry Board
Artificial Intelligence will infiltrate every single industry that currently exists and will ever come into existence in the future, and the best way to ensure an industry is served as best as it possible can be is to make sure people within the industry tell us what they need and how they need it.
Global AI Entity Network
A global platform of a range of products, services, and an ever-increasing quantity of data accessible via any of the personal, public, and corporate AI entities contained within one of REZIINE's digital devices or third-party network portals.
An AI's World
A major talking point and current tech trend of today is a metaverse for humans, but, since 2014, we have envisioned a human-built 3D virtual world in which intelligent AI were as free to roam and learn as humans are in the physical world.
AI Hubs
Incubator and Accelerator hubs centered around our IP, we want to create these spaces across multiple continents where we make our current and developing technologies available to start ups we choose to work with.
Advertising
A system that allows advertisers to get their products and services in front of potential consumers without us ever having to compromise someone's identity by facilitating distribution via their own AI. Users only see things of interest to them; advertisers only ever pay for impressions that matter. Combine that with RAICEngine's portability, public display screens, and some AR technology... we have a world that is as visually unique as people themselves.
Gaming
NPCs no longer have to be boring. Explore a world where every non-playable character has there own mind and individual relationships with players, and how you interact with one determines how they treat you and your friends. Imagine attacking a shopkeeper and he no longer wishes to sell to your guild until you make it up to him, however long it takes. Imagine another player attacked a gem refiner and she decides to close her store until she's in a better mood, and now every player - except maybe those with whom she already has positive relationships - is out of luck. Interactions would no longer need to be boring or preset, and the dynamic nature of gameplay increases by orders of magnitude that would have previously been too time-consuming to implement.
Digital Currency Done Right
Fast transactions. Eco-friendly. No restrictive barriers in the short or long term. A currency that can be stabilised and used everyday and for anything.
Learning & Earning
Forget power-hungry data mining, sky-high energy bills, and high buy-ins - enjoy the option of being able to earn currency simply by helping educate the AI entity powering our global network from your smart device.
Privacy
Most people have no desire to fall into 1984. No one should be having their online movements tracked when they aren't known to be involved in criminal activity, and we plan to make all data and activity completely anonymous unless a user wishes to disclose their identity.
A Tailored World
As your AI gets smarter and learns more about you personally, it will be able to continuously change your experience of our network in both the real and virtual worlds as it presents information and performs tasks more and more specific and relevant to you as an individual.
Ubiquity
One foreground input device. One background gateway device. Access to everything, everywhere. Seamless transitions between devices. Simple commands for complex tasks. Data privacy. Financial privacy. Everyday efficiency. An AI that works on your behalf and a network that protects you. Internal complexity. External simplicity.
From AGI to ASI
Over time, as we implement new mental faculties and AIs are able to learn and develop their intelligence more freely, the AI will naturally advance it's own intelligence as it processes and creates new data more and more, first reaching a point based on human input where it is comparable to humans, and then using said data and processing speed to for exceed our own potential in examining old data in order to identify new potential, generating its own theories and possibilities beyond what we would ever be able to imagine within the same period of time.
a wise man once said...
The Road to ASI
is paved with good intentions
Artificial Intelligence • Digital Currency • Virtual Worlds
We are using these three amazing technologies to create the single greatest network in human history
And we'll be hosting a pre-ICO to accelerate its development.

From machine consciousness to human-level intelligence to the most intelligent entity we could possibly create
A digital currency using a new form of distributed ledger network technology
And a world in which AI roams free
We envision the greatest technological advancement the world has ever seen... faster than it was ever expected to happen.

And with a new DLT system design, the major digital currency problems we've figured out how to solve:
Long term accessibility for all users - energy efficient mining - eventual stability - everyday use cases - reason for adoption - legal protection - recoverability - fast transfers - user-chosen anonymity - and more

And those aren't even the specific reasons we tell you to invest - there's an entirely separate section for that
So whether you want to own, mold, or control part of the future
Investing in REZIINE is an opportunity to contribute to its creation and possibly have your say.

Our Pre-ICO is launching soon. Join our mailing list below for updates:
The Company
REZIINE is a British company currently based in London. With a primary focus on machine consciousness in the field of Artificial Intelligence, and the overall push towards both AGI and ASI, we aim to push, bend, and break the boundaries of what machine intelligence can achieve.
Corey Reaux-Savonte
Founder / Developer
Specialities: Artificial Intelligence / Computational Neuroscience
Matthias Müller
Advisor
Specialities: Financial Regulation / Financial Market Operation / Capital Markets / Asset Tokenisation / Startup Incubation & Acceleration
Pete Barker
Advisor
Specialities: Health Services / Sales / Telecommunications
Dave Parsons
Advisor
Specialities: Mental Health Services / Banking / Sales
Nick Kounoupias
Advisor
Specialities: Intellectual Property Protection
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General
For all general enquiries related to REZIINE, or any comments you wish to send us:
Investors
If you would like to get in touch with us in regards to investing in our digital currency, becoming part of our ethics board, joining our industry board, and helping us take artificial intelligence to the next level, please reach out using the email below.
Consultancy
Knowing what to do will save you years and billions in research and development. We would know - everything we've accomplished so far has been done in 10 years, with one person, and for less than the average British salary.
Partnerships
There are many areas of our future plans which involve partnering with great people who have grand ideas in other areas, so if you have a project you would like to work together on, feel free to get in touch.
Jobs
We are looking to recruit people experienced in all areas of business and tech development, so, if we sound like a company you'd like to work for, feel free to send us your CV and we'll get back to you if we feel you'd make a great addition to the team.
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